I bought resident evil 5 - but I want to OFFLINE co-op with a friend on my computer, split screen, with 2 Xbox 360 game pads, with the gaming reciever. The receiever works, but how do I get the OFFLINE Co-Op to work? The Mercenaries United was never made available for the PC version. Fixes the region lock and allows you to join/see any multiplayer server. Laser sights mods. Download Resident Evil 5 Gold Edition 3D Vision Fix.
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One of the most popular Resident Evil titles can now be played on the go, featuring Chris Redfield and his partner Sheva Alomar, as they venture to the heart of Africa to investigate an outbreak. Featuring single-player and co-op modes, this fully-loaded release includes all previously released DLC (Lost in Nightmares and Desperate Escape story expansions, Versus mode, extra figures and 4 costumes), No Mercy mode, as well as the new mode “The Mercenaries United” which combines the two fan-favorite modes, The Mercenaries and The Mercenaries Reunion for an even more intense experience.
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Well, you gotta admit that Capcom is making some really idiotic decisions. After the complete nonsense with the removal of local co-op from Resident Evil Revelations 2, Capcom decided to yet again give the middle finger to PC gamers by completely removing the local co-op code that was present in Resident Evil 5.
But let’s take things from the beginning. When Resident Evil 5 was released on the PC, it was using GFWL. And while the game did not officially support local co-op, Capcom left its code intact, which basically allowed modders to enable this mode via a mod.
In short, and thanks to modders, Resident Evil 5 featured a local co-op mode. However, Capcom decided to completely remove this code from Resident Evil 5: Gold, thus the mod that was developed for the game is currently broken and does not function.
Here is what Capcom had to say about this new clusterf**k:
“To clarify though, the split screen code that was ripped out from the PC build is from the console version.
As some of you may know, MT Framework is our multiplatform development tool/engine that is utilized across several platforms. The aforementioned split-screen code is an orphaned code base from the PS3/Xbox 360 SKU which simply does not work on a PC.
The crux of the issue is that the PC code base has no concept of multiple controllers. In other words, if you plugged in two Xbox controllers, RE5 has no way of figuring out which gamepad controls which character — or what happens if one player uses a KB+M versus a gamepad. It’s a difficult problem to solve since the original game’s logic wasn’t designed with multiple controller devices in mind.”
Now this is utter bullshit, especially since there was a mod that offered what Capcom describes as impossible.
As a modder who worked on the game’s local co-op mod project claimed:
“I don’t understand why you claim the code “simply does not work on a PC”. As I was one of the key people who worked on the split-screen mod that enabled it on the GFWL initial release version for PCs. I can confirm that all the code is FULLY functional and it worked flawlessly for the GFWL version. We did not add anything extra to the game at all, it was simply enabled. The only problem was that the keyboard would control both characters so it was forcibly disabled. The game has no problem at all distinguishing between two controllers. Evidently the game knows to assign PAD1 to Player1, PAD2 to Player2 vise versa. Otherwise no characters would have moved at all.”
In order to showcase that the mod was working fine prior to this latest update, we’ve included a video showing this local co-op mod in action.
Oh and Capcom? Please up your game. Claiming things to be impossible because you’re incompetent at implementing, polishing or fixing features that need additional work is not a smart thing to do. Not smart at all!
Watch this video on YouTube